Developer: Michael Brough
Platforms: IOS Universal
Between his titles like Zaga-33, Corrypt, and 868-Hack, Michael Brough is known for delivering odd abstract roguelikes and puzzlers that seem simple on the surface but gradually reveal a wealth of hidden depth and complexity. His newest work Imbroglio is no different, blending roguelike, RPG card game, and board game into one challenging and engaging game
Every star collected is another point to your score, but also alters the level layout and refills part of your health and mana bars; this aspect adds a risk-vs-reward element to increasing your score: how long can you use the level to your advantage, before needing to grab a star to balance out your health and mana. The two act as more of a resource to be managed, since certain weapons also draw from those meters to attack.
This complex interconnected web of class and tiles and board layout turn Imbroglio into a simple-to-play, but deep strategic roguelike. Finding synergies between different weapons, choosing the most opportune moment to gather a star, deciding which tile to use and when, Each class offers new strategies to master, due to the tiles they can or can't use. Every movement counts, as it can mean another enemy appearing or you being cornered. Every tile counts, as upgrading certain weapons can be more useful against different enemies. Every placement of those tiles count, as some can level up adjacent weapons or work in tandem against enemies.
Imbroglio is available for $3.99 on iPad and iPhone.